While despite they can shred enemies in a short period when in big numbers, it's best to keep a few of them as too many of them may cause lack of space to build more tankier units such as Speartons or Enslaved Giants. Unlike Swordwraths, they are more expensive in terms of gold and costs mana, their longer cooldown timer means they can't be spammed in numbers. Shadowraths are utilized as assassins, who are heavily depended on taking out threatful enemies, most importantly spell casters such as Magikills, Merics, Marrowkais, Medusa and V. They further reappear in Rebels United before not showing up in the remaining upper have again. The shadowraths are introduced in the third level of Stick War 2's campaign, Silent War : Ninjas Declare War. They are among one of the newcomer units, who are speed and quick attacking units that can cloak and strike down units inflicting massive damage and poison when slashed. The Shadowrath is one of the first assassin units in the Stick War franchise.
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